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#define PROBLEM "https://judge.yosupo.jp/problem/point_add_range_sum"
#include "../misc/macros.h"
#include "../ds/Fenwick.h"
void solve() {
int n, q;
cin >> n >> q;
Fenwick<i64> fw(n);
for (int i = 1; i <= n; ++i) {
i64 x;
cin >> x;
fw.add(i, x);
}
while (q--) {
int cmd;
cin >> cmd;
if (cmd == 0) {
int p, x;
cin >> p >> x;
++p;
fw.add(p, x);
} else {
int l, r;
cin >> l >> r;
++l;
cout << fw.sum(l, r) << '\n';
}
}
}
int main() {
cin.tie(0)->sync_with_stdio(0);
cin.exceptions(cin.failbit);
int tc = 1;
// cin >> tc;
for (int i = 1; i <= tc; ++i) {
solve();
}
}#line 1 "tests/Point_Add_Range_Sum.test.cpp"
#define PROBLEM "https://judge.yosupo.jp/problem/point_add_range_sum"
#line 1 "misc/macros.h"
// #pragma GCC optimize("Ofast,unroll-loops") // unroll long, simple loops
// #pragma GCC target("avx2,fma") // vectorizing code
// #pragma GCC target("lzcnt,popcnt,abm,bmi,bmi2") // for fast bitset operation
#include <bits/extc++.h>
#include <tr2/dynamic_bitset>
using namespace std;
using namespace __gnu_pbds; // ordered_set, gp_hash_table
// using namespace __gnu_cxx; // rope
// for templates to work
#define all(x) (x).begin(), (x).end()
#define sz(x) (int) (x).size()
#define pb push_back
#define eb emplace_back
using i32 = int32_t;
using u32 = uint32_t;
using i64 = int64_t;
using u64 = uint64_t;
using i128 = __int128_t;
using u128 = __uint128_t;
using ld = long double;
using pii = pair<i32, i32>;
using vi = vector<i32>;
// fast map
const int RANDOM = chrono::high_resolution_clock::now().time_since_epoch().count();
struct chash { // customize hash function for gp_hash_table
int operator()(int x) const { return x ^ RANDOM; }
};
gp_hash_table<int, int, chash> table;
/* ordered set
find_by_order(k): returns an iterator to the k-th element (0-based)
order_of_key(k): returns the number of elements in the set that are strictly less than k
*/
template <class T>
using ordered_set = tree<T, null_type, less<T>, rb_tree_tag, tree_order_statistics_node_update>;
/* rope
rope <int> cur = v.substr(l, r - l + 1);
v.erase(l, r - l + 1);
v.insert(v.mutable_begin(), cur);
*/
#line 1 "ds/Fenwick.h"
// for 2d fenwick just add a for
template <class T>
struct Fenwick { // 1-indexed
int n;
vector<T> t;
Fenwick(int n) : n(n), t(n + 1, T(0)) {}
void add(int p, T v) {
while (p <= n) t[p] += v, p += (p & -p);
}
T sum(int p) {
T res = 0;
while (p) res += t[p], p -= (p & -p);
return res;
}
// [l, r)
T sum(int l, int r) {
if (l > r) return T(0);
return sum(r) - sum(l - 1);
}
};
#line 5 "tests/Point_Add_Range_Sum.test.cpp"
void solve() {
int n, q;
cin >> n >> q;
Fenwick<i64> fw(n);
for (int i = 1; i <= n; ++i) {
i64 x;
cin >> x;
fw.add(i, x);
}
while (q--) {
int cmd;
cin >> cmd;
if (cmd == 0) {
int p, x;
cin >> p >> x;
++p;
fw.add(p, x);
} else {
int l, r;
cin >> l >> r;
++l;
cout << fw.sum(l, r) << '\n';
}
}
}
int main() {
cin.tie(0)->sync_with_stdio(0);
cin.exceptions(cin.failbit);
int tc = 1;
// cin >> tc;
for (int i = 1; i <= tc; ++i) {
solve();
}
}