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#include "Point.h"
vector<Point> MinkowskiSum(vector<Point> P, vector<Point> Q) {
int n = P.size(), m = Q.size();
vector<Point> R = {P[0] + Q[0]};
for (int i = 1, j = 1; i < n || j < m; ) {
if (i < n && (j == m || cross(P[i] - P[i - 1], Q[j] - Q[j - 1]) > 0)) {
R.push_back(R.back() + P[i] - P[i - 1]);
++i;
} else {
R.push_back(R.back() + Q[j] - Q[j - 1]);
++j;
}
}
return R;
}#line 2 "geometry/Point.h"
template <class T>
int sgn(T x) { return (x > 0) - (x < 0); }
template <class T>
struct Point {
typedef Point P;
T x, y;
explicit Point(T x = 0, T y = 0) : x(x), y(y) {}
bool operator<(P p) const { return tie(x, y) < tie(p.x, p.y); }
bool operator==(P p) const { return tie(x, y) == tie(p.x, p.y); }
P operator+(P p) const { return P(x + p.x, y + p.y); }
P operator-(P p) const { return P(x - p.x, y - p.y); }
P operator*(T d) const { return P(x * d, y * d); }
P operator/(T d) const { return P(x / d, y / d); }
T dot(P p) const { return x * p.x + y * p.y; }
T cross(P p) const { return x * p.y - y * p.x; }
T cross(P a, P b) const { return (a - *this).cross(b - *this); }
T dist2() const { return x * x + y * y; }
T dist() const { return sqrt(dist2()); }
// angle to x-axis in interval [-pi, pi]
T angle() const { return atan2l(y, x); }
P unit() const { return *this / dist(); } // makes dist()=1
P perp() const { return P(-y, x); } // rotates +90 degrees
P normal() const { return perp().unit(); }
// returns point rotated 'a' radians ccw around the origin
P rotate(ld a) const {
return P(x * cos(a) - y * sin(a), x * sin(a) + y * cos(a));
}
friend ostream& operator<<(ostream& os, P p) {
return os << "(" << p.x << "," << p.y << ")";
}
};
#line 2 "geometry/Minkowski.h"
vector<Point> MinkowskiSum(vector<Point> P, vector<Point> Q) {
int n = P.size(), m = Q.size();
vector<Point> R = {P[0] + Q[0]};
for (int i = 1, j = 1; i < n || j < m; ) {
if (i < n && (j == m || cross(P[i] - P[i - 1], Q[j] - Q[j - 1]) > 0)) {
R.push_back(R.back() + P[i] - P[i - 1]);
++i;
} else {
R.push_back(R.back() + Q[j] - Q[j - 1]);
++j;
}
}
return R;
}