algo

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:warning: geometry/LineHullIntersection.h

Depends on

Code

#include "Point.h"

#define cmp(i, j) sgn(dir.perp().cross(poly[(i) % n] - poly[(j) % n]))
#define extr(i) cmp(i + 1, i) >= 0 && cmp(i, i - 1 + n) < 0

template <class P>
int extrVertex(vector<P>& poly, P dir) {
  int n = sz(poly), lo = 0, hi = n;
  if (extr(0)) return 0;
  while (lo + 1 < hi) {
    int m = (lo + hi) / 2;
    if (extr(m)) return m;
    int ls = cmp(lo + 1, lo), ms = cmp(m + 1, m);
    (ls < ms || (ls == ms && ls == cmp(lo, m)) ? hi : lo) = m;
  }
  return lo;
}

#define cmpL(i) sgn(a.cross(poly[i], b))
template <class P>
array<int, 2> lineHull(P a, P b, vector<P>& poly) {
  int endA = extrVertex(poly, (a - b).perp());
  int endB = extrVertex(poly, (b - a).perp());
  if (cmpL(endA) < 0 || cmpL(endB) > 0) return {-1, -1};
  array<int, 2> res;
  for(int i = 0; i < 2; ++i) {
    int lo = endB, hi = endA, n = sz(poly);
    while ((lo + 1) % n != hi) {
      int m = ((lo + hi + (lo < hi ? 0 : n)) / 2) % n;
      (cmpL(m) == cmpL(endB) ? lo : hi) = m;
    }
    res[i] = (lo + !cmpL(hi)) % n;
    swap(endA, endB);
  }
  if (res[0] == res[1]) return {res[0], -1};
  if (!cmpL(res[0]) && !cmpL(res[1]))
    switch ((res[0] - res[1] + sz(poly) + 1) % sz(poly)) {
      case 0: return {res[0], res[0]};
      case 2: return {res[1], res[1]};
    }
  return res;
}
#line 2 "geometry/Point.h"

template <class T>
int sgn(T x) { return (x > 0) - (x < 0); }
template <class T>
struct Point {
  typedef Point P;
  T x, y;
  explicit Point(T x = 0, T y = 0) : x(x), y(y) {}
  bool operator<(P p) const { return tie(x, y) < tie(p.x, p.y); }
  bool operator==(P p) const { return tie(x, y) == tie(p.x, p.y); }
  P operator+(P p) const { return P(x + p.x, y + p.y); }
  P operator-(P p) const { return P(x - p.x, y - p.y); }
  P operator*(T d) const { return P(x * d, y * d); }
  P operator/(T d) const { return P(x / d, y / d); }
  T dot(P p) const { return x * p.x + y * p.y; }
  T cross(P p) const { return x * p.y - y * p.x; }
  T cross(P a, P b) const { return (a - *this).cross(b - *this); }
  T dist2() const { return x * x + y * y; }
  T dist() const { return sqrt(dist2()); }
  // angle to x-axis in interval [-pi, pi]
  T angle() const { return atan2l(y, x); }
  P unit() const { return *this / dist(); }  // makes dist()=1
  P perp() const { return P(-y, x); }        // rotates +90 degrees
  P normal() const { return perp().unit(); }
  // returns point rotated 'a' radians ccw around the origin
  P rotate(ld a) const {
    return P(x * cos(a) - y * sin(a), x * sin(a) + y * cos(a));
  }
  friend ostream& operator<<(ostream& os, P p) {
    return os << "(" << p.x << "," << p.y << ")";
  }
};
#line 2 "geometry/LineHullIntersection.h"

#define cmp(i, j) sgn(dir.perp().cross(poly[(i) % n] - poly[(j) % n]))
#define extr(i) cmp(i + 1, i) >= 0 && cmp(i, i - 1 + n) < 0

template <class P>
int extrVertex(vector<P>& poly, P dir) {
  int n = sz(poly), lo = 0, hi = n;
  if (extr(0)) return 0;
  while (lo + 1 < hi) {
    int m = (lo + hi) / 2;
    if (extr(m)) return m;
    int ls = cmp(lo + 1, lo), ms = cmp(m + 1, m);
    (ls < ms || (ls == ms && ls == cmp(lo, m)) ? hi : lo) = m;
  }
  return lo;
}

#define cmpL(i) sgn(a.cross(poly[i], b))
template <class P>
array<int, 2> lineHull(P a, P b, vector<P>& poly) {
  int endA = extrVertex(poly, (a - b).perp());
  int endB = extrVertex(poly, (b - a).perp());
  if (cmpL(endA) < 0 || cmpL(endB) > 0) return {-1, -1};
  array<int, 2> res;
  for(int i = 0; i < 2; ++i) {
    int lo = endB, hi = endA, n = sz(poly);
    while ((lo + 1) % n != hi) {
      int m = ((lo + hi + (lo < hi ? 0 : n)) / 2) % n;
      (cmpL(m) == cmpL(endB) ? lo : hi) = m;
    }
    res[i] = (lo + !cmpL(hi)) % n;
    swap(endA, endB);
  }
  if (res[0] == res[1]) return {res[0], -1};
  if (!cmpL(res[0]) && !cmpL(res[1]))
    switch ((res[0] - res[1] + sz(poly) + 1) % sz(poly)) {
      case 0: return {res[0], res[0]};
      case 2: return {res[1], res[1]};
    }
  return res;
}
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